July 13, 2024

Hideki Kamiya, the person behind https://myfavoriteplacemexicanfood.com/ iconic character motion video games resembling Bayonetta, Satan Could Cry, and Viewtiful Joe, introduced that he’ll depart legendary motion sport studio PlatinumGames after virtually 20 years there.

Kamiya posted a message in Japanese on X (previously Twitter) on September 25 saying his departure, which is ready for October 12. He later adopted that publish up with an English version that primarily stated the identical factor: though it was a tricky determination that got here with a number of consideration, he’s leaving PlatinumGames on his personal accord.

“Nonetheless, I really feel this consequence is for one of the best,” Kamiya wrote in English. “I’ll proceed to create in my Hideki Kamiya manner. I hope you’ll maintain your eyes peeled.”

PlatinumGames posted about Kamiya’s departure as nicely.

“We remorse to announce that Hideki Kamiya will likely be leaving PlatinumGames on October 12, 2023,” the studio wrote. “We’re really grateful for his artistic concepts, management, and contribution to the expansion of PlatinumGames from our start-up to this very day. We consider that he’ll proceed to reach his future endeavors as a sport creator. We’re trying ahead to seeing the sport trade develop into a greater place with him in it. We want him one of the best for the long run!”

Kotaku reached out to PlatinumGames for remark.

Kamiya has had an illustrious profession within the video games trade. Beginning as a designer at Capcom in 1994, he’d spend practically a decade engaged on initiatives like Satan Could Cry and Resident Evil earlier than transferring on to the now-defunct Capcom subsidiary Clover Studio (Viewtiful Joe, Okami) in 2004.Capcom shuttered Clover simply two years after it opened, and Kamiya co-founded PlatinumGames shortly after in 2006. Whereas he was already recognizable, it’d be his work at PlatinumGames that’d make him a family identify. Video games like Astral Chain, Bayonetta, and The Great 101—alongside collaborations with Microsoft for the canceled Scalebound that was unceremoniously canceled after 4 years of growth and Sq. Enix for the legendary Nier: Automata—solidified Kamiya as an motion sport aficionado and established PlatinumGames because the grasp of the style. Though he wasn’t instantly concerned in each one of many studio’s initiatives—just like the motion third-person shooter Vanquish, the open-world beat ‘em up Anarchy Reigns, and my private fave, the over-the-top action-adventure sport Steel Gear Rising: Revengeance—Kamiya’s presence can nonetheless be felt.

It’s a bummer to see Kamiya depart a studio he not solely co-founded but in addition helped propel into the limelight with such critically acclaimed video games. He informed us to maintain our eyes peeled, although, so I’m positive he’s bought one thing scrumptious cooking in that sport growth oven of his.