April 19, 2024

Ultimate Fantasy VII Rebirth definitely has no scarcity of mini-games. Like the unique RPG in 1997, Rebirth has effectively over a dozen totally different varieties, a few of that are a bit simpler to grasp than others. Gears and Gambits, a mini-game you’ll must win in to complete the Cosmo Canyon Protorelic arc, is probably some of the difficult, because it requires you to construct a crew of robots and deploy them towards evil Flans.

Learn Extra: How To Be The Finest Queen’s Blood Participant In Ultimate Fantasy VII Rebirth

For starters, Gears and Gambits has a complicated HUD. And the burden of needing to be taught what is actually a whole technique sport unto itself whereas shifting by way of a deeply emotional narrative arc isn’t straightforward. In my case, the whiplash between shedding tears throughout cutscenes after which “oh god, I would like to concentrate to real-time technique?” was…quite a bit. For those who’re scuffling with Gears and Gambits, then the following tips ought to enable you out. Take it sluggish, be taught the principles of the sport, and also you’ll win. Endurance is probably an important tip I can present right here.

Gears and Gambits 101: The fundamentals

Gears and Gambits is similar to Fort Condor, the minigame launched in FF7 Remake’s Intergrade enlargement and reappearing in Rebirth’s Junon-area protorelic quests. In Gears and Gambits, you deploy robots to each assault a fundamental enemy and defend bases. You’ll configure their skills previous to the sport, however the robots will largely act of their very own accord. Usually, you’re making an attempt to get your robots to advance to the middle of the map to assault and defeat the primary boss whereas additionally combating smaller enemies and defending the three crystal “bases” from which your robots will spawn.

Throughout the sport, you’ll get three robotic fashions to spec out and construct, known as robots T1, T2, and T3. Every robotic has 5 instructions you’ll be able to configure previous to the match, starting from assaults and the way they prioritize them, to instructions to heal themselves and allies.

Screenshot: Sq. Enix / Claire Jackson / Kotaku

You’ll be capable to deploy as many of those robots as you’ll be able to based mostly on how a lot your battery meter within the lower-left-hand aspect of the display screen is stuffed up. Which instructions you’ve configured in your robots forward of time will affect how quickly you’ll be able to deploy every mannequin.

Additionally, you will have two Portal Expertise which may be assaults, therapeutic spells, or buffs to assist your robots out. You should use one in all every throughout a sport and may deploy them everytime you need.

Gears and Gambits 102: Understanding elemental injury and HUD indicators

Gears and Gambits has a triangle of elemental strengths and weaknesses that’s just like Fort Condor’s Protection-Ranged-Vanguard dynamic. Hearth is efficient towards Ice. Ice is efficient towards Lightning. Lightning is efficient towards Hearth. That’s fairly simple, however there are some things that make studying Gears and Gambits’ HUD icons slightly complicated.

A screenshot of Gears and Gambits shows robots and Flans fighting.

Screenshot: Sq. Enix / Claire Jackson / Kotaku

As enemies spawn and advance towards your bases, you’ll discover a well being bar and elemental signal above every enemy’s head. That is the place issues can get complicated, as you may at first assume that the fundamental signal above an enemy displays their elemental alignment. This isn’t the case: Elemental indicators above enemies’ heads point out their weak spot, so it is best to deploy robots towards these enemies which might make assaults that match that elemental alignment.

Gears and Gambits does one other factor that’s not very useful: It assigns the robotic varieties totally different colours. T1 is blue; T2 is crimson; and T3 is yellow. Whereas that will match the fundamental indicators, it doesn’t imply that T1 will all the time forged Blizzard, or that T2 will forged Hearth. Ensure you test which skills your robots have earlier than and in the course of the sport.

When deploying a robotic, you’ll see a HUD menu on the proper aspect that features its identify, well being, value, and elemental affinity throughout the highest row. The affinity indicator will inform you what this robotic is weak towards, not what sort of elemental assault they’ll deal. Beneath this bar you’ll see 5 entries for his or her obtainable instructions, which they’ll cycle by way of so as from high to backside. You’ll wish to look on the proper aspect of every command to see which type of elemental assault the robotic can deal. Choose the one which matches the fundamental signal on high of an enemy with a purpose to injury it successfully.

Gears and Gambits 103: Methods to configure your robots accurately

You may select pre-made configurations for every of your three robots firstly of every sport by hitting sq. (this isn’t obtainable in Onerous Mode). I believe it’s finest to start out with these, as Gears and Gambits is simply approach too complicated at first to tackle the burden of assigning instructions you could not even be accustomed to but.

A screenshot of Gears and Gambits loadout shows different options for each robot.

Screenshot: Sq. Enix / Claire Jackson / Kotaku

Getting by way of the primary three out of 4 matches of Gears and Gambits could be very doable with the pre-made choice. It’s possible you’ll wish to edit them slightly for the third one, however for those who take note of what’s happening in the course of the sport, try to be okay. The fourth sport is the place issues actually get powerful.

Configuring the robots for victory wasn’t straightforward, and I bumped into a whole lot of trial and error. In the long run, this was the configuration that noticed me by way of the ultimate match:

T1 Robotic:

  • Elemental Weak spot Precedence = Blizzard Shot
  • Ally: HP ≤ 50% – Remedy Multishot
  • Self – Haste Discipline
  • Foe – Lariat
  • Self: Modify HP & Price – HP +150

T2 Robotic:

  • Elemental Weak spot Precedence = Hearth Shot
  • Ally = Bravery Multishot
  • Foe = Lariat
  • Self: Modify HP & Price = HP +300 | Price +15
  • Self: Modify HP & Price = Price -20

T3 Robotic:

  • Elemental Weak spot Precedence = Thunder Shot
  • Self = Nullemental Discipline
  • Airborne Foe Precedence = Gravity Shot
  • Foe = Lariat
  • Self: Modify HP & Price = Price -40 | HP-200

Portal Expertise:

I most popular to match the colours of the robotic with the type of assault they might spit out, as this manner I might simply select the blue robotic to assault with Blizzard, crimson with Hearth, and yellow with Thunder. Gears and Gambits is a reasonably complicated sport although, and there’s a good diploma of randomness in how the robots and enemies work together with one another, so you could (and doubtless will) must tweak the loadout that labored for me.

My general philosophy was to have the robots assault the smaller enemies as quickly as attainable. That approach, if quite a few them had been ganging up on one in all my bases, I might deploy robots that will deal with them swiftly—and who would then go on to assault the primary boss within the heart of the map. I then prioritized buffs like Haste and Nullemental Discipline in addition to Remedy Multishot and Bravery Multishot to maintain the robots healed and outputting extra injury. I hung onto Regenga as one in all my Portal Expertise to bail me out of a nasty state of affairs, and relied on Comet to speed up the injury on the primary boss as soon as they had been sufficiently surrounded by robots.

This technique may differ from yours. However I wish to stress that doing effectively in Gears and Gambits quantities to extra than simply having the proper loadout. It’s essential to have a plan in thoughts, with decisions that ought to hopefully observe that plan, thus taking you to victory. I discovered Gears and Gambits tougher than Fort Condor at first, and extra demanding of my consideration in the course of the match.

Although Gears and Gambits can really feel overwhelming and burdensome at first, I did come to love it towards the top. I additionally discovered it price pushing by way of, because the narrative payoff of the Cosmo Canyon Protorelics was far and away some of the memorable moments within the sport—particularly for those who’re a fan of the unique FF7 and 2020’s Remake.

Barret and Tifa reflect on their past.

Screenshot: Sq. Enix / Claire Jackson / Kotaku

I heartily advocate placing up with what may at first really feel like a really cumbersome and inconvenient mini-game for what’s in any other case a necessary story on this remake saga of FF7.

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