May 16, 2024

Most of Closing Fantasy VII Rebirth’s magical orbs, often called materia, are relatively self-explanatory. Many provide you with entry to a brand new assault spell, others heal or revive you, others buff your get together, and plenty of extra debuff your opponents. However there’s a 3 materia orbs that may initially appear to be relatively ineffective: Those that swap two totally different stats on a personality.

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Rebirth has three such materia, one that allows you to swap hit factors and magic factors, one other that swaps bodily and magic assault values, and one other that switches bodily protection for magic protection. Let’s go over the place yow will discover them and what some use instances are.


HP⇔MP Materia

Let’s begin with maybe the strangest materia in Rebirth. HP⇔MP Materia swaps your HP and MP values. Given that virtually any character’s HP will attain the hundreds and MP values will make it into the low tons of when you spec your characters out proper, why on earth would you employ this?

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Maybe essentially the most direct use of this materia is to assist with open world exploration and World Intel duties. As you go concerning the world, the extra combating you do, the extra you’re more likely to ultimately run low on MP and HP as you recuperate well being from fights and burn MP to heal your self (particularly in Arduous Mode the place you may’t use gadgets to heal). That’s the place HP⇔Materia is available in. Equip this to a personality you’re not utilizing in your lively battle get together, ideally somebody with a excessive quantity of hit factors along with therapeutic materia.

Should you’re late sufficient within the sport, this may end in a personality with an MP worth within the hundreds, so be happy to make use of them because the default healer outdoors of battles, saving you from having to take extra frequent journeys to relaxation stops.

You will discover HP ⇔ MP Materia from:

  • The mako fountain in Mt. Nibel

Spot one thing fallacious, Kupo?

FF7 Rebirth is a giant sport. If there’s something on this information that doesn’t look fairly proper to you, ship us an e mail at [email protected].


ATK⇔MATK

ATK⇔MATK materia swaps a personality’s Assault and Magic Assault values. It’s a good way to make a personality who’s in any other case sturdy in magic assaults more adept in bodily assaults. On the flip facet, it might probably flip characters with excessive bodily assault values into extra competent and highly effective spell casters.

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You will discover ATK⇔MATK materia from:

  • The fourth flooring of the Air flow Management Room in Shinra Manor (complete enjoying as Cait Sith)

VIT⇔SPR Materia

VIT⇔SPR materia is a fast and soiled approach to juice your bodily defenses in case your spirit is greater than vitality. Spirit governs magic defenses, so that you’ll take a success there, however you’ll elevate your bodily defenses consequently. Should you’re attempting to take down a very powerful foe who prioritizes bodily harm assaults, this isn’t a nasty approach to put together. You will discover VIT⇔SPR materia from:

  • Reward for “Nibel Battle Intel” Dying Harbinger’s” in Chadley’s Fight Simulator

Should you handed these orbs up upon first look, I don’t blame you. If I’m being trustworthy, except for ATK ⇔ MATK, the opposite two stat-swapping materia orbs are solely helpful on a case-by-case foundation. That stated, one of many nice benefits of FF7’s materia system is that you simply’re free to experiment and tailor materia loadouts to your required playstyle. Be happy to fiddle to see when you discover any cool mixtures.

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