April 15, 2024

Screenshot: Nintendo / Kotaku

Nintendo is registering a number of new patents from The Legend of Zelda: Tears of the Kingdom which can be extraordinarily broad, to the purpose the place they appear unreasonable for different builders to be beholden to.

Automaton, a gaming web site that focuses on Japanese video games like Zelda, has a roundup of the 32 patents Nintendo put forth. A few of them are particular to Hyperlink’s newest journey, together with issues like Riju’s lightning means, which lets the participant goal enemies with a bow and produce down a lighting strike wherever the arrow lands. The weirder ones are associated to baseline recreation design and coding that applies to loads of different video video games in the marketplace. One of many hopeful patents pertains to the physics of a personality driving on prime of a shifting automobile and reacting dynamically to it in a sensible method.

A character is shown standing on top of a moving vehicle.

The excellence, in response to Automaton’s translation of Japanese web site Hatena Weblog consumer nayoa2k’s put up on the matter, is right down to how Tears of the Kingdom codes these interactions. Hyperlink and the objects he rides on transfer collectively on the identical pace, reasonably than Hyperlink being technically stationary on prime of a shifting object as is frequent within the physics of different video games. The 2 are functionally the identical, however on condition that loads of video video games displayed characters who can stroll round on prime of shifting automobiles, it’s extremely unlikely this sort of strategy hasn’t been utilized earlier than.

On prime of attempting to patent the tech, Nintendo seeks to patent the loading display that reveals up when the participant is fast-touring throughout Hyrule. This particularly refers back to the display that reveals the map transition from the participant’s place to begin to their vacation spot. Certain, that’s fairly particular and never one thing each recreation makes use of, but it surely’s nonetheless such a common idea that it feels nearly petty to patent it when it’s hardly an iconic draw of Tears of the Kingdom.

It’s not unusual for recreation builders to attempt to patent mechanics and options. Probably the most well-known examples is when Bandai Namco had a patent on loading display mini-games, which lastly resulted in 2015.

Who is aware of if these patents truly go wherever? However when recreation design ideas are gatekept like this, it solely results in a lack of innovation for different devs. Although these particular patents are small within the grand scheme of issues, they could be a slippery slope for issues like WB patenting Shadow of Mordor’s Nemesis System, which ought to be in additional video games.

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